Fitapp
mobile app for fitness & health
Fitmeup is a new fitness app created to motivate individuals to engage physical activity
Project duration & role
Tools
3
weeks
ux/ui user research persona user flow wireframes design
Tools
Overview
“Fit Me Up” is a new health and fitness app designed to inspire individuals to engage in physical activity and prioritize their well-being. Its primary aim is to motivate users to participate in sports and adopt healthy lifestyle habits to enhance their overall health and fitness levels.
Challenge
In today’s world, many individuals struggle to pursue fitness due to various factors such as laziness, time constraints, and a lack of motivation. Consequently, they often find themselves falling into unhealthy habits and patterns.
My solution
We’re developing a groundbreaking fitness app that provides users with a wide array of pre-designed workout routines tailored to their preferences and fitness levels. Additionally, our app offers a collection of nutritious recipes to support users in maintaining a healthy lifestyle. One of the unique features of our app is the inclusion of weekly challenges, accompanied by enticing rewards upon completion. This incentive-driven approach aims to motivate individuals to actively engage in their fitness journey and achieve their wellness goals.
Research
Survey
To gain in-depth knowledge of the industry’s needs, I conducted a survey among different individuals, which also led to a greater understanding of the pain points in the field.25 people responded.
0%
Use fitness apps
0%
Will use the app if it exists
0%
Do not workout
0%
Will be part of the weekly challenges
Persona
Itay Levy
Profession
Israel road
Location
Kibutz Nir David
Age
23
Family
Single
Hobbies
Travelling,reading,music
Itay Levy
Profession
Israel road
Location
Kibutz Nir David
Age
23
Family
Single
Hobbies
Travelling,reading,music
Biography
Itay is a young adventurer exploring every corner of Israel. Constantly on the move, he relies on food delivery apps as he lacks the time to prepare his own meals.
Pain points
-The only time Itay has to place orders is while on buses, but the continuous movement prevents him from using the app efficiently due to the constant need for text input.
-Itay finds it frustrating that he must place instant food orders when he gets home after a long day, without the opportunity to schedule them in advance.
-Itay lacks the chance to order from his favorite restaurants, which are occasionally situated far from his current location.
Goals
– Having the chance to order food from an app even on the go, ensuring a seamless and easy experience during movement.
– Having the convenience of scheduled order placements, allowing to plan meals according to preferences.
– Freedom to order from anywhere, bringing favorite cuisines to the doorstep.
User flow
From the research I collected, I composed the design of the structure that will allow the user to achieve their goals in the most efficient and affective way possible in an app
Wireframes
High fedelty
The design
After experimenting with a variety of different styles, I realized what kind of design i need for the proper development.
Main screens
Feautures