Fitapp
mobile app for fitness & health
Fitmeup is a new fitness app created to motivate individuals to engage physical activity

Project duration & role

Tools

3

weeks

ux/ui user research persona user flow wireframes design

Tools

Overview

“Fit Me Up” is a new health and fitness app designed to inspire individuals to engage in physical activity and prioritize their well-being. Its primary aim is to motivate users to participate in sports and adopt healthy lifestyle habits to enhance their overall health and fitness levels.

Challenge

In today’s world, many individuals struggle to pursue fitness due to various factors such as laziness, time constraints, and a lack of motivation. Consequently, they often find themselves falling into unhealthy habits and patterns.

My solution

We’re developing a groundbreaking fitness app that provides users with a wide array of pre-designed workout routines tailored to their preferences and fitness levels. Additionally, our app offers a collection of nutritious recipes to support users in maintaining a healthy lifestyle. One of the unique features of our app is the inclusion of weekly challenges, accompanied by enticing rewards upon completion. This incentive-driven approach aims to motivate individuals to actively engage in their fitness journey and achieve their wellness goals.

Research

Survey

To gain in-depth knowledge of the industry’s needs, I conducted a survey among different individuals, which also led to a greater understanding of the pain points in the field.25 people responded.

0%

0 100%

Use fitness apps

0%

0 100%

Will use the app if it exists

0%

0 100%

Do not workout

0%

0 100%

Will be part of the weekly challenges

Persona

Itay Levy

Profession

Israel road

Location

Kibutz Nir David

Age

23

Family

Single

Hobbies

Travelling,reading,music

Itay Levy

Profession

Israel road    

Location

Kibutz Nir David

Age

23

Family

Single

Hobbies

Travelling,reading,music

Biography

Itay is a young adventurer exploring every corner of Israel. Constantly on the move, he relies on food delivery apps as he lacks the time to prepare his own meals.

Pain points

-The only time Itay has to place orders is while on buses, but the continuous movement prevents him from using the app efficiently due to the constant need for text input.

-Itay finds it frustrating that he must place instant food orders when he gets home after a long day, without the opportunity to schedule them in advance.

-Itay lacks the chance to order from his favorite restaurants, which are occasionally situated far from his current location.

Goals

– Having the chance to order food from an app even on the go, ensuring a seamless and easy experience during movement.

– Having the convenience of scheduled order placements, allowing to plan meals according to preferences.

– Freedom to order from anywhere, bringing favorite cuisines to the doorstep.

User flow

From the research I collected, I composed the design of the structure that will allow the user to achieve their goals in the most efficient and affective way possible in an app

Wireframes

High fedelty

The design

After experimenting with a variety of different styles, I realized what kind of design i need for the proper development.

Main screens

Feautures

Scroll to Top
Skip to content